Portfolio

Everything the studio has built.

Grouped by what it is — games, Unity tooling, the agent-SDLC stack, image-gen infrastructure, and education. Everything that has shipped links to its receipt: a store page, a release, a live build, or the write-up.

5 clusters · 19 projects · 10 with receipts

Games

play & prototype

4 projects

CandyRush runs in your browser, Neon Ladder has a Steam page, DOOMCLONE is playable in the on-site Playground, and SplitCircuit is an early prototype.

CandyRush

playable

A roguelite in Early Access. Play the current production build in your browser, or try the public beta — no install, no account. 4 tagged releases so far; no Steam page yet.

Neon Ladder

Steam

Listed on Steam — view the store page.

DOOMCLONE

playable

A browser raycast first-person shooter. Two levels, doors and secrets, pistol/shotgun, enemies and barrels, procedural textures and Web Audio. Play it on-site in the Playground.

SplitCircuit

prototype

An early prototype, not yet playable.

No public build yet.

Unity tooling

editor tools

5 projects

Editor tools, analyzers, and generators — most are public on the Asset Store or GitHub.

QuickTile Studio

Asset Store

A tile-authoring tool for Unity, published on the Unity Asset Store.

LogSmith

open source

A logging toolkit for Unity, with a Pro edition. Open source on GitHub, 2 tagged releases.

AI-Analyzers

open source

Code analyzers for AI-assisted development, open source on GitHub.

UTools

27 packages

A first-party Unity toolkit — 27 packages, consumed across projects via UPM local references. Documented in the 31-Hour Run write-up.

2D Character Generator

live

A 2D character-sprite generator, running live in the browser.

Agent-SDLC suite

in development

7 projects

The stack the fleet runs on. In active development — nothing here is a public release yet.

QiFlow

in development

Agent-SDLC tooling. In development.

No public release yet.

QiFlowGo

in development

Agent-SDLC tooling. In development.

No public release yet.

TalkSmith

in development

Agent-SDLC tooling. In development.

No public release yet.

ActionRunner

in development

Agent-SDLC tooling. In development.

No public release yet.

Jesus

in development

Agent-SDLC tooling. In development.

No public release yet.

temp-swarm

in development

Agent-SDLC tooling. In development.

No public release yet.

Friday

in development

Agent-SDLC tooling. In development.

No public release yet.

Image-gen infrastructure

GPU pipelines

2 projects

GPU services the studio runs to generate and move image assets.

ArtStation+Orchestrator

live

GPU image-generation orchestration.

FunWildClub

live

LoRA-trained characters.

Education

in development

1 project

Early work in education.

MinecraftClassroom

in development

A classroom tool built around Minecraft.

In development.

Need something on this list built for you?

Tell me what you're trying to ship. I'll tell you straight whether agents are the right way to build it — and show you the receipts if they are.