Dakota Irsik · a software studio of one
I run fleets of AI agents that ship software you can verify.
One engineer, twenty years in, directing a fleet of AI agents on hardware I own. Every project below links to its receipt — a pull request, a release, a live build. Here's the most recent run.
The 31-hour run · 18 pull requests merged, zero human commits · click to replay
Selected work
Every claim links to its receipt.
The 31-Hour Run
agent run18 pull requests merged in 31 hours with zero human commits, then a power cut with 65 minutes to spare. Reconstructed bar by bar from git history, the GitHub API, and the outage log.
Read the write-upCandyRush
playableA roguelite in Early Access. Play the current production build straight in your browser — no install, no account.
unity.irsik.softwareQuickTile Studio
Asset StoreA tile-authoring tool for Unity, published on the Unity Asset Store.
assetstore.unity.comLogSmith
open sourceA logging toolkit for Unity — open source on GitHub, with two tagged releases.
github.com/irsiksoftwareInfrastructure
How the studio runs.
The fleet runs on hardware I own and can inspect — self-hosted runners, a stack of always-on services, and a single tunnel to the outside. Every number here traces to a real machine, repository, or run; nothing on this page is rounded up for effect.
- Studio
- 1 engineer, 20 years in
- Agent fleet
- orchestrator + implementation & review subagents
- Self-hosted runners
- 5 · Windows, on-prem
- Background services
- ~20 · always-on
- Public ingress
- 1 Cloudflare tunnel
- Longest autonomous run
- 31 hours · 18 PRs, 0 human commits
Have something you need built?
Tell me what you're trying to ship. I'll tell you straight whether agents are the right way to build it — and show you the receipts if they are.